Quiz Bowl


Virtual Rules and Procedures

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  1. Teams and Players: 

    1. Maximum of 2 teams for Varsity and 2 teams for JV allowed. Player substitutions are permitted between rounds; permission need not be sought from officials. Players assigned to an ‘A’ or ‘B’ team must remain on said team for the duration of the bowl.  

    2. Each team must designate a captain before each round. The captain is responsible for clicking answers in Nearpod before time has run out. Team members may collaborate with each other. Once time has ended the system will not accept answers.

    3. Each team will read the questions. There are 25 seconds provided to answer non-mathematical questions and 30 seconds for mathematical questions.

  2. Team and Coach Equipment:

    1. Coach Computers: One Coach Computer for WebEx for Varsity and One Coach Computer for Junior Varsity. Coaches will be able to view scores and communicate with SESC Quiz Bowl organizers via WebEx.

    2. Student Team Computers: Each Student Quiz Bowl Team will need one device to run Nearpod. A designated Team Captain will click answers in Nearpod. The Nearpod Code will be provided at the start of the Live Quiz Bowl. Students should not be given the WebEx link. 

    3. Teams may use paper, pen or pencil for mathematical calculations, however, NO calculators may be used.

  3. Honor System: 

    1. Cell phones, Chromebooks, laptops and any electronic devices other than the specified computers, are not permitted. *Coaches this will be an honor system which, in fairness to all, everyone will abide by and respect.

    2. During play, there should be no talking, giving answers, etc from those not participating in the round.

    3. Varsity and Junior Varsity Players must remain in separate locations.

  4. Scoring: 

    1. There will be 10 questions per round and a total of 10 rounds in the game.

    2. Scores are calculated based on speed and accuracy. The goal is for each team to answer questions correctly as quickly as possible. If all teams answer a question correctly a different number of points are earned depending upon the order answered. Wrong answers earn no points regardless of how fast the answer is submitted. The team with the highest point total is the winner of that individual round.

    3. Points earned by each team for each round will be recorded by a scorekeeper and made visible to coaches on a spreadsheet via WebEx.

    4. 1st, 2nd, and 3rd Place will be determined by the 3 highest score totals for 10 rounds.

  5. Game Play:

    1. There will be 1-3 minute pause between each round to allow coaches to switch out any team member and view the scoreboard from the previous round.

    2. At the end of round 5 there will be a 10-15 minute break before continuing on to the last 5 rounds. 

  6. Game Management:

    1. Officials may disqualify any team, if necessary.

    2. Direct any questions or issues to the Game Manager.

  7. Disclaimer: 

                 Virtual Quiz Bowls using Nearpod are new and technical issues may arise that we may not have any option to correct.
 

Traditional Rules and Procedures

Rules
  1. The Quiz bowl will be a true double elimination tournament. Each round features two teams of four players. Grade Levels: Jr. High/Middle School 6-8, High School 9-12. A student cannot participate on both the Jr. High and High School Teams during the same year.
  2. School may enter up to two teams per level. (High School, Varsity and JV) and (Jr. High/Middle School, Varsity and JV). Clarification: School A can bring 2 Varsity and 2 JV teams for a total of 4 teams.
  3. School coaches must e-mail Joe Cha cha@carbonschools.org the total number and designation (Varsity or JV) of teams per school that will be participating in each match 3 days prior to the meet. This will allow time for the competition schedule to be created prior to the competition.
  4. Substitutions are permitted between rounds; permission need not be sought from the officials. Once students have been assigned to an ‘A’ or ‘B’ team they must remain on said team for the duration of the bowl.
  5. Each team must designate a captain before each round. If a captain is required to give an answer, (s)he may not designate another player.
  6. Each question has a pre-stated value. Points are scored by correct answers only; incorrect answers do not lose points.
  7. At their discretion, officials may give a player a chance to ‘be more specific’ if his/her answer is deemed neither correct nor incorrect. For example, surnames are acceptable provided there are no others having the same surname with whom (s) he might be confused (i.e. the Roosevelt’s). If more information is provided than is required for a correct answer and some portion is incorrect, the whole answer will be deemed incorrect.
  8. At their discretion, officials may discard a question if an answer is interjected from the audience.
  9. All math answers must be expressed in simplest terms. Moderator may prompt for simplification.
  10. Units must be given in math answers where applicable, unless it is stated in the question what units are sought; for example, ‘…Give me the volume, in cubic centimeters, of a sphere…’ Moderator may prompt for units. Calculators are not allowed.
  11. Spelling questions are judged using National Spelling Bee rules, although a player need not pronounce the word. A player, having started to spell, may stop and start over, retracing the spelling from the beginning; however, there can be no change of letters.
  12. The only electronic signaling devices allowed the contestants during the game are the ones we provide. Contestants may not bring cell phones or any other electronic signaling devices to the panel during the game. All cell phones in the audience shall be turned off before the game; otherwise unsportsmanlike conduct may be declared, and points deducted at the judges’ discretion.
  13. If contest equipment malfunctions, it is the team’s responsibility to notify officials at once. No adjustments or changes in the match are permitted due to malfunctioning equipment.
  14. Appeals regarding answers to questions may only be lodged immediately following the round in which the question was read. An appeal shall consist of the player and/or coach explaining the issue to the officials. The officials may then consult with the opposing coach as they see fit. Any team that does not wait until the end of the round or begins an appeal at the wrong time (i.e. interrupting the flow of a match is penalized 10 points, but does not forfeit its right to appeal at the right time. A team is permitted a maximum of two question appeals per game.
  15. Paper, pen or pencil will be provided.
  16. Decisions of the officials shall be final. The official declaration of the outcome of the round shall be irrevocable. As in any round, a game shall not be replayed, even if the outcome could have been altered by judgment errors.
Procedures
  1. Each round will consist of 10-15 questions (depending on number of teams competing) and be worth 5 to 20 points apiece.
  2. The round will begin by the question-reader giving the category of the question to be asked and the point value of the question.
  3. A player wishing to answer a question must signal using an electronic response system and then be recognized by an official before giving an answer. If an answer is given before (s) he is recognized, the officials will disallow the answer.
  4. Players will be given 10 seconds for regular questions and 25 seconds for mathematics questions to signal with an answer. A player is expected to respond within 5 seconds of being recognized. If an answer is not given on a timely basis, the officials will indicate ‘no answer’. This rule is strictly enforced on math questions, on which a player should do all computations before signaling.
  5. A maximum of one player from each team is allowed to signal. If a player from the first team gives an incorrect answer or no answer, a player from the second team has an opportunity to signal. If no correct answer is given the question is then out of play.
  6. Questions that are completed for both teams need not be repeated. If the question was not completed because one team interrupted, the question will be completed for the opposing team. Questions will only be repeated one time & requests must be made within 5 seconds of completion.
  7. Consultation is allowed and defined as one contestant passing notes or having a discussion with a fellow contestant, and nothing more.
  8. The team with the highest point total will be the winner of the round.
  9. Any ties will be settled with one ‘Toss Up’ question.
Teams must be present and ready to start on time. Excessive delays may lead to disqualification.